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January 12, 2004
Updated the PS2 Dev section
with a great link on PS2 Linux development. In particular, the
SPS2 libraries are home to utilities that seek to maximize direct
access to the PS2 hardware -- the DMAC, the VUs and the EE/GS
registers -- within the linux kernel. Great for low-level PS2
development at home.
Released on November 11, Ratchet & Clank: Going Commando
has currently sold over a 1.3 million copies worldwide!
Come check out this comprehensive list of online reviews!
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August 17, 2003
Now that our game is close to completion, I actually have
time to do more independent programming. I apologize for the
lack of updates. My interests have changed since working at
Insomniac Games
-- focusing more on gameplay programming including AI, special
effects, weapon mechanics, and physics. At the same time,
delving deeper into low level console programming and shaders
is an area I wish to continue to pursue and I hope to add
more articles related them.
For those not familiar with Insomniac, they developed the
Spyro the Dragon series for the PSOne. Last Christmas, they
released Ratchet
& Clank for the PlayStation 2, selling 1.8 million
copies.
Currently, Insomniac is working on Ratchet
& Clank: Going Commando, the sequel to R&C. I
must say it's turning out to be really awesome graphically
and really fun to play (over 37 totally different weapons!).
Pre-release coverage in print magazines include Game Informer,
EGM, Play, PSM, and GamePro.
Links to online articles below:
Articles:
GameSpy
Preview:
GameSpot
Preview:
IGN Hands-On:
GamePro
Article:
IGN
Best of E3 2003:
IGN
Best Platformer of E3 2003:
Gamers.com:
GameSpy Article:
GamePro
Feature:
GamersHell
Article:
GameZone
Article:
Gaming
Age:
Media:
Trailers
and Screenshots:
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April 8, 2003
Some new articles are in development. In particular, a MD5 mesh
viewer for Doom 3 models using per pixel lighting and bump mapping
is being worked on. The BSP compiler is completed; however,
some work on creating a suitable data set for the map geometry
is taking most of the time now. |
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March 17, 2003
Added some new pictures in the photo
gallery section during St. Patrick's Day weekend. |
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March 9, 2003
Updated the DirectX 9 section
with a article on Delaunay
Triangulation. It is useful in mesh creation in that it guarantees
to deliver a locally equiangular arrangement of edges and faces,
preventing long thin triangles. |
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March 1, 2003
Updated the DirectX 9 section
with an article on physically
based cloth simulation using spring forces and several different
integrators. |
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February 21, 2003
Some new articles are currently in development and will be released
soon. Just to give a heads up, here are the list of topics:
Cloth Simulation, Delaunay Triangulation, Physics Simulator,
Polygon-Aligned BSP Tree Compiler.
Added some new pictures in the photo
gallery section during Valentine's weekend. |
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February 7, 2003
Updated the DirectX 9 section with an article
on Dot3 Bump Mapping using vertex shaders. |
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February 4, 2003
Added photo gallery section
with some recent pics in California. |
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January 27, 2003
Added Forums section focused on 3D game
development as well as general information. Two categories have
been created: DirectX programming and PS2 programming. |
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January 24, 2003
Updated the DirectX 9 section with an article
on Cartoon Rendering using HLSL. |
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January 18, 2003
I would like to thank Flipcode
and GameDev.net for taking
the time to reference Booyah.com in their headlines.
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January 17, 2003
Updated the DirectX 9 stencil shadow volume article,
adding more explanations as well as correcting a minor bug in
the code.
Updated the DirectX 9 per vertex lighting article,
adding more discussions and cleaning up the source code.
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January 16, 2003
Updated the DirectX 9 section with a draft article on stencil
shadow volumes with shadow extrusion using either ASM or HLSL.
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January 14, 2003
Updated the Projects section with
3DEngine and Real-Time Ball Simulation projects.
Updated the DirectX 9 section
with article on Per Vertex Lighting Using ASM or High Level
Shading Language. More articles to come shortly.
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January 6, 2003
Welcome to Booyah.com. This site is dedicated to 3D game and
shader development, with a focus on DirectX 9 shaders, Playstation2
development, as well as Python and Lua scripting.
Please take a look around. Enjoy!
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