3D Game And Shader Development


News
January 12, 2004

Updated the PS2 Dev section with a great link on PS2 Linux development. In particular, the SPS2 libraries are home to utilities that seek to maximize direct access to the PS2 hardware -- the DMAC, the VUs and the EE/GS registers -- within the linux kernel. Great for low-level PS2 development at home.

Released on November 11, Ratchet & Clank: Going Commando has currently sold over a 1.3 million copies worldwide!

Come check out this comprehensive list of online reviews!


September 20, 2003

Our game, Ratchet & Clank: Going Commando, is going gold very soon! Here's a few recent online cover stories:

Articles:
GameSpot Cover Story
GameSpy Cover Story

Trailers
Ratchet & Clank Full Trailer (6.77 MB)
Ratchet & Clank Recent Trailer (40.5 MB)


August 17, 2003

Now that our game is close to completion, I actually have time to do more independent programming. I apologize for the lack of updates. My interests have changed since working at Insomniac Games -- focusing more on gameplay programming including AI, special effects, weapon mechanics, and physics. At the same time, delving deeper into low level console programming and shaders is an area I wish to continue to pursue and I hope to add more articles related them.

For those not familiar with Insomniac, they developed the Spyro the Dragon series for the PSOne. Last Christmas, they released Ratchet & Clank for the PlayStation 2, selling 1.8 million copies.

Currently, Insomniac is working on Ratchet & Clank: Going Commando, the sequel to R&C. I must say it's turning out to be really awesome graphically and really fun to play (over 37 totally different weapons!). Pre-release coverage in print magazines include Game Informer, EGM, Play, PSM, and GamePro.

Links to online articles below:

Articles:
GameSpy Preview:
GameSpot Preview:
IGN Hands-On
:
GamePro Article:
IGN Best of E3 2003:
IGN Best Platformer of E3 2003:
Gamers.com:
GameSpy Article
:
GamePro Feature:
GamersHell Article:
GameZone Article:
Gaming Age:

Media:
Trailers and Screenshots:

April 8, 2003

Some new articles are in development. In particular, a MD5 mesh viewer for Doom 3 models using per pixel lighting and bump mapping is being worked on. The BSP compiler is completed; however, some work on creating a suitable data set for the map geometry is taking most of the time now.
March 17, 2003

Added some new pictures in the photo gallery section during St. Patrick's Day weekend.
March 9, 2003

Updated the DirectX 9 section with a article on Delaunay Triangulation. It is useful in mesh creation in that it guarantees to deliver a locally equiangular arrangement of edges and faces, preventing long thin triangles.
March 1, 2003

Updated the DirectX 9 section with an article on physically based cloth simulation using spring forces and several different integrators.
February 21, 2003

Some new articles are currently in development and will be released soon. Just to give a heads up, here are the list of topics: Cloth Simulation, Delaunay Triangulation, Physics Simulator, Polygon-Aligned BSP Tree Compiler.

Added some new pictures in the photo gallery section during Valentine's weekend.
February 7, 2003

Updated the DirectX 9 section with an article on Dot3 Bump Mapping using vertex shaders.
February 4, 2003

Added photo gallery section with some recent pics in California.
January 27, 2003

Added Forums section focused on 3D game development as well as general information. Two categories have been created: DirectX programming and PS2 programming.
January 24, 2003

Updated the DirectX 9 section with an article on Cartoon Rendering using HLSL.
January 18, 2003

I would like to thank Flipcode and GameDev.net for taking the time to reference Booyah.com in their headlines.
January 17, 2003

Updated the DirectX 9 stencil shadow volume article, adding more explanations as well as correcting a minor bug in the code.

Updated the DirectX 9 per vertex lighting article, adding more discussions and cleaning up the source code.
January 16, 2003

Updated the DirectX 9 section with a draft article on stencil shadow volumes with shadow extrusion using either ASM or HLSL.
January 14, 2003

Updated the Projects section with 3DEngine and Real-Time Ball Simulation projects.

Updated the DirectX 9 section with article on Per Vertex Lighting Using ASM or High Level Shading Language. More articles to come shortly.
January 6, 2003

Welcome to Booyah.com. This site is dedicated to 3D game and shader development, with a focus on DirectX 9 shaders, Playstation2 development, as well as Python and Lua scripting.

Please take a look around. Enjoy!
 Articles

[01] DirectX 9
[02] PS2 Development
[03] Python Scripting